GEMDOS-Strukturen
Der Line-A-Emulator
6 Line-A
6.1
Der Line-A-Emulator
6.2
LINEA
6.3
Die negativen Line-A Variablen
6.4
BITBLT
6.5
Initialization
6.6
Put pixel
6.7
Get pixel
6.8
Arbitrary line
6.9
Horizontal line
6.10
Filled rectangle
6.11
Filled polygon
6.12
Bit block transfer
6.13
Text block transfer
6.14
Show mouse
6.15
Hide mouse
6.16
Transform mouse
6.17
Undraw sprite
6.18
Draw sprite
6.19
Copy raster form
6.20
Seedfill
GEMDOS-Strukturen
Der Line-A-Emulator